Just a general update on things, since I haven’t posted in a while,
Capsized is just finishing development now. The release date is set for April 27th on Steam, though after stressing out about it tonight I might decide to delay things a few days, mostly just to keep my sanity. We showed it off at SXSW and got a really good response, so I can’t wait to see more player’s reactions.
I’ve been doing a lot of web development work as 3dElement the past year – since game development can’t exactly pay any bills if there are no releases. The biggest project was a website for a local business group called SYPE
Looking at some old posts, it’s pretty hilarious I said Capsized was ‘basically done’ in May of last year – at least now a date is set