I tend to only update this blog when I have something to show, usually a video or some screens of a latest project. Hopefully I’ll be able to change that at some point. So rather than using this blog for Alientrap projects I’ve created an Alientrap development blog:
It’ll be updated by me for news on Capsized development, and by a few Nexuiz developers for news on Nexuiz releases and community content (new maps, mods, podcasts). Hopefully I’ll be able to update it regularly with Capsized news, with a game like Capsized the only way to market it successfully is to keep people updated and interested, constantly reminding them and having a very open development. Right now I’ve basically released no Capsized info other than a teaser trailer, so hopefully that will change in the next few months.
I’ll still try to post on here regularly, maybe make it more for other personal projects.
Nexuiz 2.5 is now out, still increasing in quality dramaticly with every new release. I am not an active developer anymore, so none of the credit for it’s current quality should go to me, but it’s still nice to see my previous work be developed upon.
I also did a podcast interview on Nexuiz for a new site called OpenGamingNow, you can hear that here. He edited out a few of my fairly bad answers,
Apparently Nexuiz is also on TV. A while ago two Canadian TV series contacted me also about using Nexuiz in some of their shows. I gave permission for Flashpoint, and a show called Being Erica (called ‘The Session’ at that point). They gave me the episode numbers, and just said it would show it the background. I completely forgot about it till someone mentioned they saw Nexuiz on the Flashpoint show. I uploaded it to youtube here, it looks like they made an entire arcade setup for it, but didn’t really show it off for more than a few seconds. Being Erica also used it in one episode, but they never focused on it, I only knew it was Nexuiz due to the music in the background.