Nexuiz is shown at the end of the video. I couldn’t find any information on them releasing the ported source, but it wouldn’t matter with the project being so early and unused.
In other news, Capsized is now in a semi-public play testing phrase. The game is basically done except for the last level (waiting on the artist to get back from Italy next month to finish it), and I might redo the first training level to be more cinematic and better for a first impression. At this point I am interested to hear some first impressions on the game. I am hoping to get play testers who are experienced in the indie games scene and know the marketplace for games like this, unlike the sort of retro gamers and such I was searching for before.
I’ll also be doing a local play testing session at the University of Saskatchewan. Again I’d like to use this mainly to see first impressions, and how people feel at first about the controls. I doubt a person gives more than 2-3 minutes on a trial game before giving up, so it’s important that the game doesn’t demand too much from the user too early.
Using the same side scroller engine as the TopHatRabbit project, I am starting a new XNA project with an artist friend of mine. The game will be called Capsized, a sidescroller action game, mostly done just to add to our portfolios once we both graduate. Usually my game projects are filled with placeholder art, and a random cluster of art styles (um, Nexuiz for example), so it’ll be nice for once to deal with a dedicated artist. And also spending time programming game logic, rather than having to deal with quake1 legacy code and managing some large team,
Here is some concept art, hopefully I’ll have a video to post soon:
I just finished all my finals and school projects so I am hoping to move into personal projects now, mainly Zymotic and the XNA game. TopHatRabbit was finished for the software engineering class, but I think I am going to convert it to XNA 3.0, along with the updated physics library, then try a new game under the same engine, something more puzzle based, some small game to get on the Xbox community game listings.
Anyway here are some shots of Tophatrabbit currently, two ingame and one in the level editor:
It runs fine on xbox now, and actually the cursor is easier to control with the gamepad rather than mouse, you keep track of it easier I find.
As for Zymotic, it’s a bit harder to get the project started again, after restarting it so many times, but the goal is to just release a small public alpha and let (hopefully) a community help develop it. I really have no idea what path it will take though.
I started this blog as an attempt to keep up to date on programming projects and other random interests. I think I am going to try to update weekly on some XNA projects, and the long lost Zymotic project. Right now I am not a Nexuiz developer, more just a advisor on the project and web master, as more talented developers have taken my place, so there won’t be a lot of updates on Nexuiz development or progress.
As some info on what I am currently working on, here is a video of a XNA project I’ve been doing for school:
The game is called TopHatRabbit, just a simple side scroller game I am doing for a software engineering class. Uses the Farseer Physics engine, and can be ported to xbox fairly easily.