New Dev blog

January 22nd, 2010 No comments

I tend to only update this blog when I have something to show, usually a video or some screens of a latest project. Hopefully I’ll be able to change that at some point. So rather than using this blog for Alientrap projects I’ve created an Alientrap development blog:

It’ll be updated by me for news on Capsized development, and by a few Nexuiz developers for news on Nexuiz releases and community content (new maps, mods, podcasts). Hopefully I’ll be able to update it regularly with Capsized news, with a game like Capsized the only way to market it successfully is to keep people updated and interested, constantly reminding them and having a very open development. Right now I’ve basically released no Capsized info other than a teaser trailer, so hopefully that will change in the next few months.

I’ll still try to post on here regularly, maybe make it more for other personal projects.

Categories: Uncategorized


December 2nd, 2009 No comments

I’ve been experimenting with some different gameplay options with the capsized engine. Here is an example of some hovercraft physics:

As for Capsized development, I’ve been working on adding split screen deathmatch for the past week, I’ll have a video soon

Categories: Uncategorized

Capsized Website released

September 15th, 2009 Comments off

New site up with new video. Still very low on content at the moment, but it’s mostly just to get some early interest in the game and see some user response to the gameplay.

I also wanted to begin heavy play testing. At the moment most of the responses I’ve gotten over the project have been how incredibly hard it is, and how frustrating some of the more difficult spots can be. It’s hard to tell whats obvious to a new player or not, so hopefully with more play testing we can make the game as intuitive as possible.

Here’s the new video:

Categories: Capsized

capsized video…

June 3rd, 2009 Comments off

Here is a video of the Capsized game I am working on for the Xbox:

All art by Jesse McGibney, sound effects by Micheal Quinn, and I did all the programming. I’ll release more details when I know how and when it’ll be released.

Categories: Capsized


April 29th, 2009 Comments off

Some screens of my XNA project,





I am still getting it ready to send to the Pax10 competition on May 9th

Categories: Uncategorized